Psychodrome
Embark on an exciting journey into the dystopian near-future world of the VR game "Psychodrome." Drawing inspiration from renowned franchises like "Squid Game" and "Hunger Games," players will find themselves in the shoes of a futuristic gladiator, mastering ancient martial arts techniques, including breath control, to conquer the harsh trials of the Psychodrome Games. Initially, the levels of the game represent challenges imposed by the authoritarian regime, devised to entertain a fractured and restless society. Post-launch, expect additional levels that narrate the player's progression and escalating influence amid the dissolution of this depraved society.
Community
We're looking to make Psychodrome a platform that empowers creators to experiment with the breath input AI together with the other gameplay systems in the project; Melee combat and weapons, ranged combat and weapons, multiplayer and single player game modes and so on.
Modding will be enabled from the outset, even in the closed Alpha. We will also be releasing documentation and videos on how to use the modding tools, starting with how to create sub levels for our first level, "Kaleidoscopic", which is a stadium that loads sub levels into the arena.
Breath AI
The concept for "Psychodrome" was born out of a desire to create a truly immersive and unique gaming experience. The development team at Unit Visual seek to combine the physicality of VR combat gameplay with a novel input device – the breath. Inspired by ancient martial arts practices and the historical significance of breath control in battle, the team have embarked on a journey to create a game that will engage players on a whole new level. Psychodrome will have a unique player progression system that hinges on their use of breathing in the game. To begin with, the player can use their breath to;
Mastery of the basics will begin a progression that culminates in the player developing special abilities, such as time dilation during combat, or the ability to defy gravity. In "Psychodrome," players will be transported to a harsh environment that's inspired by near-future dystopian sci-fi, as well as the modern science and ancient traditions of self-control and discipline in battle. By synchronizing their breathing with their in-game actions, players can experience a level of immersion and connection unlike anything they have encountered before.